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Hi there, have a random update about my life and art plans and stuff, I dunno
So first of all, I'm just starting my senior year of high school, which is kinda exciting, although I have my doubts about whether I'll be prepared to live on my own once it's over. Oh, and there's also this mandatory writing course I have this semester, and of course I can't write on a deadline at all, so that'll probably ruin the next few months of my life... -.- That said, I've got some classes in the spring I'm way more excited for, i.e. psychology and graphic design. Plus my school gives seniors the opportunity to take on independent projects near the end of the year, and I'd love a chance to put together some actual video game demos. Hopefully the freakin' writing doesn't kill me before I get to those.
Between school, working on college applications, and the fact that my good computer died a few days ago and I won't have access to Photoshop for a while, my activity on here is probably gonna take a dive for two or three months. But I do still have one major project I'm hoping to make a more thorough reveal of soon: ARCANA CREW, my original video game series concept following the adventures of six spellcasters from very different backgrounds, set in the mystical yet modern-era high fantasy world of Tocari! The details are probably going to come out in small bits as I create the supporting art for them, but it's definitely about time I start gathering feedback on the concept and story as I start thinking about turning it into an actual game. For now, if anyone's interested in knowing just a bit more, I do have this pixel art of the main protagonists uploaded already.
As for Paper Mario: Double Darkness, don't worry, I still want to fill in some of the ideas I haven't explained as much. I have been working on a complete tattle log, featuring full battle stats and Specteira's commentary on all 144 enemies in the game, and also plan to plot out at least a couple level maps. And, of course, there's always those mockups. Stay tuned!
Finally, I know an art website is probably not a very suitable place to bring this up, but I've been kinda not-very-seriously considering trying out streaming as a hobby, just to make gaming that much more interesting. If I did, I'd probably play Paper Mario 64 Glitchless speedruns most of the time, as well as some Splatoon 2 and maybe some casual stuff even. Thing is, I'm worried it would just be kind of pathetic if no one ever watched it. So if you've got some kind of advice on how to start streaming, or how to get your image out, or just want to say it sounds like a cool idea, let me know!
That's all for now, thanks for allowing me waste a few minutes of your life to whine about my own. Oh, and keep an eye out for that hopefully-coming-soon Arcana Crew art! Later!
So first of all, I'm just starting my senior year of high school, which is kinda exciting, although I have my doubts about whether I'll be prepared to live on my own once it's over. Oh, and there's also this mandatory writing course I have this semester, and of course I can't write on a deadline at all, so that'll probably ruin the next few months of my life... -.- That said, I've got some classes in the spring I'm way more excited for, i.e. psychology and graphic design. Plus my school gives seniors the opportunity to take on independent projects near the end of the year, and I'd love a chance to put together some actual video game demos. Hopefully the freakin' writing doesn't kill me before I get to those.
Between school, working on college applications, and the fact that my good computer died a few days ago and I won't have access to Photoshop for a while, my activity on here is probably gonna take a dive for two or three months. But I do still have one major project I'm hoping to make a more thorough reveal of soon: ARCANA CREW, my original video game series concept following the adventures of six spellcasters from very different backgrounds, set in the mystical yet modern-era high fantasy world of Tocari! The details are probably going to come out in small bits as I create the supporting art for them, but it's definitely about time I start gathering feedback on the concept and story as I start thinking about turning it into an actual game. For now, if anyone's interested in knowing just a bit more, I do have this pixel art of the main protagonists uploaded already.
As for Paper Mario: Double Darkness, don't worry, I still want to fill in some of the ideas I haven't explained as much. I have been working on a complete tattle log, featuring full battle stats and Specteira's commentary on all 144 enemies in the game, and also plan to plot out at least a couple level maps. And, of course, there's always those mockups. Stay tuned!
Finally, I know an art website is probably not a very suitable place to bring this up, but I've been kinda not-very-seriously considering trying out streaming as a hobby, just to make gaming that much more interesting. If I did, I'd probably play Paper Mario 64 Glitchless speedruns most of the time, as well as some Splatoon 2 and maybe some casual stuff even. Thing is, I'm worried it would just be kind of pathetic if no one ever watched it. So if you've got some kind of advice on how to start streaming, or how to get your image out, or just want to say it sounds like a cool idea, let me know!
That's all for now, thanks for allowing me waste a few minutes of your life to whine about my own. Oh, and keep an eye out for that hopefully-coming-soon Arcana Crew art! Later!
Time to rebrand myself. Moving to new account
'Ey. Um, it's been a long time since I was active here. Or anywhere, really. I've picked up a lot of cool skills in the last couple of years-- game design stuff, Unity Engine, 3D modeling, a little 3D animation... basically, all the knowledge I need to be an independent game dev. I even have a couple published game projects now. While I've been busy making games, I gradually lost the drive to post things around here, because it's not really the type of content I want to focus on anymore. More recently, I've sort of missed sharing my work, and I've decided it's time I restart my online presence. As part of that, effective today, I'm moving to a new DeviantArt account. There are a couple reasons I'm choosing not to simply continue using Platypusofdoom: I want to start fresh and separate myself from any cringy posts or comments I might have left behind, and I definitely don't want to pay to change my username. I don't plan to deactivate this account completely, but over the next
PM2D Revision 3: Stellar Sorcery
I'm baaack! That semester I was talking about in my last journal is behind me, and I managed to not fail anything. It was definitely a smart choice to take a break from doing fan art, because I sure wouldn't have liked the extra pressure.
Anyway, while I was gone, I made some big, exciting plans for Paper Mario: Double Darkness. Since my last major update to PM2D in 2015, I've learned a lot about writing and game design, and it's about time I put it to good use by giving the game another new revision! The changes I plan to make this time around are mainly narrative in nature-- I want to rework the story to be more cohesive and less d
Semester of Death Incoming-- Going on Hiatus
I don't feel like writing too much today, so I'll keep this brief. I'm going into what's supposed to be the most work-intensive semester of my college program, and in order to free up as much time and energy as possible for all the essays and weekly game prototyping projects I'll need to get through, I've decided to take a break from doing fanart.
Basically, don't expect to see any new art from me for the next few months. This doesn't mean I'll be off the site entirely-- I'll still check my page now and then in case anyone tries to contact me. I also might post a thing or two from my classes; I'll likely have to create some concept a
Becoming an Author AND a Game Developer
After a small settlement on a haunted island suddenly goes quiet, the famed adventurer Adve Skenoda is hired to lead a party of explorers there and investigate. However, their ship crashes hundreds of miles from their destination, and their mission turns into one of survival. Skenoda must keep his inexperienced party in line as they traverse the island’s unexplored interior, searching for a way to escape. Will they make it out… or will the island’s aura of death claim twenty-eight more victims?
Sound like something you'd want to read more about? Well, if so, you're in luck, because it's getting published!
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Hey, thanks, it's always nice hearing from you! I'm glad to see you're excited about these ideas! (And really, isn't everything homework pending these days? ;-